特定のオブジェクトの角度を出す

X軸の場合

using UnityEngine;
using System.Collections;

public class getAngle : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
		float myangle  = this.transform.localEulerAngles.x;
		Debug.Log (myangle);
	}
}