Rigidbody.veocity.magnitude で速度は出ません
using UnityEngine; using System.Collections; public class enemyScript : MonoBehaviour { public NavMeshAgent eneCharaObj; public Animator enemyAnim; float enemySpeedFloat = 0f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { enemySpeedFloat = eneCharaObj.velocity.sqrMagnitude; enemyAnim.SetFloat("enemySpeed", enemySpeedFloat); //Debug.Log (enemySpeedFloat); } }