Jsonデータをむりくり作成
using UnityEngine; using System.Collections; public class jsontest : MonoBehaviour { // Use this for initialization public string playerName; public int lives; public float health; public string SaveToString(){ playerName = "cat"; lives = 10; health = 9.9f; return JsonUtility.ToJson(this); //Debug.Log (myjson); } void Start(){ var myjsondata = SaveToString (); Debug.Log (myjsondata); } }